![]() For more information go to Enjoy the video and we look forward to seeing your entry in the contest. We wanted to create something as an overview of the contest and the impact it has had and can have on student artists. It has helped many Artists start their careers here on the Warcraft team at Blizzard and across the games industry. The World of Warcraft Student Art Contest was created to give students who are excited about creating stylized, hand-painted game art an outlet. On behalf of the animation team, we hope you enjoy these videos showcasing some of the amazing work they’ve created for Battle of Azeroth.īlizzard Entertainment Animators Caitlin Geels – Animator The animation team was put to the challenge with breathing life into all the new characters, creatures, pets, vehicles, boss encounters, flying machines and mounts.Īll the hard work they put into creating key framed movements has made me very proud and I look forward to seeing what they come up with for future content. This time around, there was a bigger push to add more life to the new continents, Kul Tiras and Zandalar. It’s been an amazing journey witnessing the ongoing evolution of The World of Warcraft’s animation style. We hope you enjoy the work!īlizzard Entertainment FX Artists Ethan Zink – FX Artist The Artists and Designers put a lot of their talent, attention to detail, and creativity into Battle for Azeroth. Please look for artwork released on the following dates:įri (9/14) – Visual Development/Concept Art and World Environment Art Over the course of this week we will be showcasing work from each art discipline. World of Warcraft concept art is digital, print, drawn, or model artwork created by the official artists for the developer(s) and publishers of the title. World of Warcraft is a huge game and there is still a lot of work to be done, but after you see this post, I hope you are as excited as I am to see it happen. ![]() The FX team is well on their way to redefining the visual effects style. Our intent with BFA was to live up to the visual style, and painterly aesthetic that the rest of the art team have been cultivating for years. Previous expansion’s FX were completed with the hard work of just a few FX and Prop Artists. If you’re in the neighborhood and feel like using your brainpower to do more than calculate how that new dagger’s going to change your DPS, check out the show.Battle for Azeroth marks the first expansion for the World of Warcraft with a dedicated visual effects team. Topics that will be discussed will include a consideration of painter Hieronymous Bosch as compared to thematic imagery in WoW, some sort of “collaborative performance,” how WoW can act as a way of “constructing a fictional narrative,” and more. WoW: Emergent Media Production will be accompanied by a weekly lecture series that’ll take place every Sunday at Laguna Art Museum from now until October 1. ![]() Themes explored by the work on display in the show include “elements of desire, the collapse of fantasy, medievalism, creative critiques, and public intervention.” The bigger purpose of the exhibit, it seems, is to use WoW as a context for thinking about the “implications of gaming” and “their greater impact on our culture.” So yeah, this isn’t just an exhibit for looking at cool paintings of Arthas (though there probably are some). ![]() Fan art and machinima are also included and examined in the exhibit. Running from now to October 4, the show “explores various forms of cultural production based on World of Warcraft in particular and on gaming in general” by looking at how “artistic practices” have been influenced by WoW and game culture.īlizzard themselves provide a starting point for the exhibit with pieces by major players like Chris Metzen and Samwise Didier, but fourteen artists from around the world also provide work, including Michael Samyn of The Path developers Tale of Tales. Laguna Art Museum is hosting an exhibit entitled WoW: Emergent Media Production, a show that looks at how “cultural production” has been influenced by World of Warcraft and game culture, and features work by Blizzard staff, game developers and artists alike.
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